DELACROIX - What moves men of genius, or rather what inspires their work, is not new ideas, but their obsession with the idea that what has already been said is still not enough.


GOETHE - Instruction does much, but encouragement does everything

the art school

chouinard . calArts



The Chouinard Art Institute was composed of a cluster of related and overlapping disciplines that included fine arts, design, film, illustration, advertising, fashion, and ceramics. It was the conviction of the faculty that a strong general education was required for every student. That education would include history, government, literature, science, psychology, semantics, and two years of art history.



Drawing and painting from the Fine Arts division were the foundation of the curriculum of every division. Since the artist would live in a competitive environment, producing work for current use, one had to be keenly aware of contemporary taste, new technologies, and shifting styles. One needed to be able to understand the user of art and the pressures motivating decisions. An artist was trained to be a thinking person, with sensitivity to his/her audience, means, past, and his/ her interpreters.



Drawing is unquestionably the oldest of the arts. Humans depicted their quarry long before fashioning the first mother goddess figure or creating the first clay cup. We know from cave paintings, Egyptian hieroglyphs, and Greek vase decoration that substantial skills developed in describing the observed world, setting out brilliant likenesses, recording both interior and exterior life.



At the beginning of the 15th century in his Libro delle Arts Cennino Cennini was the first to formally advocate the serious study of drawing as the basis of all artistic training. Drawing was conceived at that time as an intellectual discipline. By the end of the 15th century Leonardo da Vinci demonstrated the importance of drawing as a means of scientific discovery in both his writings and his drawings.



Under Leonardo, Michelangelo and Raphael developed drawing into more elaborate and significant functions for the artist. It became a tool for exploring and developing ideas and an expression of ability and virtuosity. First thoughts were jotted down and developed into specific studies of compositional elements figures, heads, draperies and then synthesized into total compositions, worked up for presentation to a client, Pope, or King. The academic workup can be compared to the architects approach, with tentative sketches of functions, structures, and facades, then integrated into a model of a future building.



The Chouinard Art Institute curriculum recognized, as did J.A.D.Ingres, that “…drawing is the probity of art.” The twentieth century has seen a progressive dilution of classical art techniques and drawing skills, with the evolution of new technologies photography, copying machines, and computer design. Classical contour drawing, calligraphic skills, and tonal composition are often substituted, manipulated and avoided through mechanical devices and computer software. For many in the late twentieth century and today, drawing is avoided by contemporary devices. If, however, drawing is an intellectual discipline, the basis of all artistic training, a means of scientific discovery and a tool for developing and exploring ideas, that avoidance carries a heavy cost. The price can be a loss of independence, the freedom to express the uniqueness of personal vision.



The Chouinard Art Institute was a faculty governed art laboratory. Decisions were arrived at through the consensus of the teaching staff. Those decisions were tempered by daily experience in the making of art in the contemporary world. Every faculty member was first a practicing artist and only secondarily an art instructor. Daily experience in the real world studio, with its pressures and changing technologies, guided each staff member in helping develop curriculum, in considering the adding of new classes or dropping and guiding students, evaluating the timing for their advancement into a major upper division field.



Because the faculty recognized that the pace of 20th century life and modern art had brought about a relaxation of standards which affected the work and sensibilities of entering students, it decided to adopt new teaching and scheduling strategies. First, a saturation/teaching process in eight week packages was developed where the student would immerse him/herself in a specific art laboratory, unlike anything one experienced in previous schooling. Second, drawing was mandated as an unavoidable discipline, and every full time student was required to devote one studio day each week in drawing relating to his/ her primary career goals.



Artists such as Arshile Gorky, Jackson Pollock, Willem de Kooning, Richards Ruben, John Altoon, and Emerson Woelffer, spent years drawing and painting, making prints and sculpture, studying the works of earlier masters and the “new masters” of contemporary art Cezanne, Matisse, Picasso, Kandinsky, and Miro.



It was only after years of discipline and skill-development that they were able to sort through their learning and discard the unnecessary, that which no longer worked, the meretricious and set out their personal discoveries. Those statements were unique, autobiographically theirs, and yet inimitable. No Chouinard artist ever led his/her students to believe that the profession of art offered an easy path. For some it is the only path. It begins with a contradictory arrogance and humility : a conviction that whatever the cost, it is what I want and need to do, and the corresponding belief that I have the mysterious and unknowable ability to carry it through to success.



The roster of fine and distinguished Chouinard veterans who have succeeded in making lasting contributions to contemporary art is more than remarkable. They can be found in painting & sculpture, etching & lithography, sculpture & photography, illustration & advertising, film, fashion, ceramics and fields of design that range widely from interiors to furniture to product design to architecture. Beyond this one has to mention such light and space concept artists as Robert Irwin, Doug Wheeler, and Larry Bell, who founded their own specialties. The art field is an endless maze of opportunity, possibility, blind alleys, discovery, and tempting dreams. It requires open ended, positive, and skill based training, the accumulated wisdom of the past, the fundamental tools of the field, and the breadth of experience provided by veteran instructors in the model of Chouinard. - American Artist




Character Animation Program


Learning Goals for the Character Animation Program


  • The ability to tell compelling, visual stories, both time-based and static, using animated actors:


  • A developed personal aesthetic, utilizing 2 and/or 3D animation techniques:


  • Advanced understanding of film and theatrical production principles, such as directing, acting, editing, screenwriting and producing:


  • A demonstrated breadth of advanced animation skills, including conceptual framing, visual observation: highly developed ability in either 2D or 3D technique and proficiency in the other: story development: layout, design and color: locomotion: character improvising; sound design and drawing.


  • An understanding of and appreciation for the history of animation and its artistic / cultural contexts:


  • The ability to relate critically, creativity and collaboratively to the other artistic disciplines at CalArts, as evidence by a broad contextual grounding and participation in the greater arts landscape and the world of ideas; and


  • The ability to function effectively a professional artist in a variety of work settings, as demonstrated by (1) the ability to communicate verbally, visually and in writing; (2) demonstrated willingness to work collaboratively a part of a creative steam, as well as entrepreneurially a an individual auteur; (3) participation in one of the Program’s professional practices workshops; and (4) a demonstrated work ethic and commitment to the craft through the timely completion of coursework and projects.

First Year / BFA1

FALL

  • FVCA100 2D Character Animation I
  • FVCA110 Life Drawing I
  • FVCA132 Color and Design I
  • FVCA150 Story I
  • FVCA160 Digital Methods I
  • FVCA170 CG Character Animation I
  • FVCA180 CG Foundation I

SPRING

  • FVCA101 2D Character Animation I
  • FVCA111 Life Drawing I
  • FVCA140 Perspective I
  • FVCA151 Story I
  • FVCA161 Digital Methods I
  • FVCA171 CG Character Animation I
  • FVCA181 CG Foundation I


Second year / BFA2

FALL

  • FVCA200 2D Character Animation II
  • FVCA210 Life Drawing II
  • FVCA220 Film Workshop II
  • FVCA240 Animation Layout
  • FVCA252 Story II: Storyboarding
  • FVCA260 Digital Methods II: Sound
  • FVCA270 CG Character Animation II
  • FVCA280 CG Foundation II

SPRING

  • FVCA201 2D Character Animation II
  • FVCA211 Life Drawing II
  • FVCA221 Film Workshop II
  • FVCA271 CG Character Animation II




Third Year / BFA3

FALL

  • FVCA300 2D Character Animation III
  • FVCA311 through FVCA316 Life Drawing (choice of various classes; 3 hrs required)
  • FVCA320 Film Workshop III
  • FVCA334 Professional Preparation III
  • FVCA370 CG Character Animation III

SPRING

  • FVCA301 2D Character Animation III
  • FVCA311 through FVCA316 Life Drawing (choice of various classes; 3 hrs required)
  • FVCA321 Film Workshop III


Fourth Year / BFA4

FALL

  • FVCA400 2D Character Animation IV
  • FVCA311 through FVCA316 Life Drawing (choice of various classes; 3 hrs required)
  • FVCA420 Film Workshop IV

SPRING

  • FVCA401 2D Character Animation IV
  • FVCA421 Film Workshop IV



In addition, all Character Animation students are required to take Acting for Animators (FVCA-290) once during their BFA degree.