
WEN: And it all
starts with one very
simple thing, a pencil test.
A pencil test to me is
the purest form of what
it is that we do of animation.
For us, the pencil test is the
first reveal of a performance,
in its rawest form.
A pencil test is when you
find out how bad you are.
I've done a lot of
pencil tests actually.
When I was in college, when I
first started in this business,
that was probably the first
time I really had a sense
of what the potential was.
And we were still
working with film.
So you would sh**t, hope
to God you timed it right,
and wait eight weeks for
the film to come back,
which now seems crazy.
As painful as it
might be, it gives you
a really good
grounding and starts
to get it into your head
what a 24th of a second
really feels like.
It's a blink of an
eye for everybody.
But for an animator, you have
to know what that period of time
means in terms of
certain actions.
You have to know what a
24th of a second feels like.
It was rough and wild,
but the forms had weight.
And it was magic.
And I thought that to get it
work at Disney, to animate,
you needed to draw a
perfectly like Sleeping Beauty
and I didn't do that.
I didn't know it was possible
to animate like that.
Something pretty
amazing about a pencil
test that it didn't have color.
And really the artifice or
the fact that it was drawn
with a pencil was evident.
When you just have
stacks of paper,
you don't really get a
sense of the movement
and the timing and
the performance
until you see it playing
through the camera's eye.
A first peek, it's kind
of birth, if you will,
for an animated scene.
So there's a vitality that is
in the very first pencil test
after you sh**t them that is
very exciting, very exciting.
You're taking something
that only exists here.
Nobody else in the
universe has it.
It's only here.
And it's coming out of your hand
and it's going onto the paper
or on the screen.
And those lines
are going to define
that thing that's in your head.
But it's not just going
to define it as an image,
you're using all
four dimensions.
You're using height,
width, depth, and time.
And all of those to create
something that lives.





